A strange sight on one of the outlying farms near Tierhaven leads to a horrific discovery.
Rudi, Wrath, and Wilhelm go spelunking and a have their first encounter with the mysterious substance known as delirium.
Our heroes meet with River and learn of a new organization within the Amethyst Academy that is searching for recruits...
Rudi, Wrath, and Wilhelm arrive in the small town of Schaffburg in search of a new contact, but something is not quite right with the townsfolk.
Rudy, Wilhelm, and Wrath use stealth and disguise to uncover the mysteries of Schaffburg.
Rudi, Wrath and Wilhelm concoct a plan to unravel the mysteries of Schaffburg by infiltrating its church.
Our heroes may get more than they bargain for when they investigate a lone cabin in a swamp near Schaffburg.
Rudi, Wilhelm, and Wrath follow discover a mysterious ruin where the townsfolk bring their captive neighbours.
Wrath, Rudy and Wilhelm fighter deeper into the caverns and ruins, where they discover an ominous lake.
Our heroes paddle their way through the lake and encounter the monstrosity that lurks beneath.
Wrath, Rudi and Wilhelm have a telepathic conversation with a dark and ominous creature.
Our Heroes return to Schaffburg and learn of the fate the Flame Keepers that dwell there.
This week in Shadows of Drakkenheim, some unsettling conversations are had over dinner and drinks.
Finally reaching Drannsmund, our heroes commune with River where they reap the benefits of a new forge and are tasked with a murky investigation.
A secret is discovered about the the fish folk that causes the Dusk Wardens to cement their diplomatic status with the faction.
They were the best of friends, they were the worst of friends! Our trio escapes the sewers and the tale of their time there puts River on edge...
The Dusk Wardens discover some strange blueprints in the ratling lair and learn that they may be underestimating this adversary.
After a gritty fight at sea, the Dusk Wardens earn a rest, but not for long...
The Dusk Wardens continue to unearth the mysteries of delirium and go on another exciting boat ride!
Our heroes discover an unsettling village in a mysterious cove near Ashaffen.
Our heroes face down some truly mighty foes in the mid-season finale of Shadows of Drakkenhiem!
Rudi, Wrath and Wilhelm are back and learning to fly in more ways than one while they continue to deal with delirium contamination.
Wilhelm, Rudy and Wrath venture into the mysterious Elven lighthouse overlooking the Haze-covered waters of Ash Bay.
The mysterious circumstances surrounding an old elf's lost memories lead our heroes into a soggy encounter with some abnormal fishfolk!
The Dusk Wardens concoct a plan to subdue the Duchess.
The Dusk Wardens and the Silver Order have sprung their trap for the Duchess!
After their encounter with the Duchess, our heroes head back to the lighthouse tower to with River.
Rudi, Wrath and Wilhelm take a well deserved break and return to Tierhaven to check in on Rudi's family and receive some distressing news.
The dusk wardens encounter a haunting figure on the road to Kesselholm.
Faced with a slew of mysteries, our heroes now play the role of the investigators as they try to unravel one case at a time.
The Dusk Wardens sneak into Madam Fassbender's manor house to investigate the mystery of her nightmares.
Rudi, Wrath and Wilhelm attend a dinner party at Kesselholm Keep hosted by a countess with an insatiable appetite for conversation.
After an eventful night in Kesselholm Keep, the Dusk Wardens make a shocking discovery about one of their own.
After receiving some heavy news, Wilhelm has a heart-to-heart with Elias Drexyl.
The Dusk Wardens negotiate with Rikkard Steelfang and stumble upon a a guarded nest.
Our Heroes discover a malicious garden as they delve deep into the druidic shrine.
The Dusk Wardens face their nightmares as they venture deeper underground.
Our heroes fight to save the druids and face a horrific otherworldly threat.
Our heroes must do battle with the grotesque creatures that emerged from the rift, all while trying to halt its expansion.
It's time to plan as the Dusk Wardens consider how best to deal with one of their greatest enemies yet.
The showdown begins as the Dusk Wardens and Steelfangs finally engage the Countess and her army.
The Dusk Wardens face off with a mutated monstrosity and are held accountable for their promise to an immortal werewolf.
Drakkenforce is back! River recounts a tale of Veo, Sebastian and Pluto delving into the ruins of Drakkenheim.
Continuing the tales of Veo, Pluto and Sebastian, our heroes receive much help and guidance before venturing into the heart of the Drakkenheim crater...
As we continue the tale of Veo, Sebastian and Pluto, our heroes reach the impact site of the crater, and finally learn the origins and nature of Delerium
Drakkenforce meets with a myriad of potential allies and must weigh the consequences of picking sides.
Drakkenforce deals with an impatient Ryan Greymere while the Dusk Wardens deliberate on the the best path to save Westimar, and the world.
Drakkenforce and the Dusk Wardens finally meet, and determine who will rule Westimar and steer the fate of Drakkenheim.