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Private Notes
In part one of Noclip's look into the development of Rocket League, Danny learns how a mode in Unreal Tournament 2004 evolved into one of the most bizarre & compelling sports game of all time.
In part two of Noclip's look into the development of Rocket League, Danny talks to Psyonix about the decision to go with PlayStation Plus, the disastrous server problems at launch and what success has meant to the studio.