Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.
In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.
We travel to Naughty Dog to explore the process of remaking their 2013 classic for modern platforms.
We talk to Earnest Yuen and Adam Isgreen of World’s Edge about the remarkable comeback of the Age of Empires franchise.
We talk to Gavin Eisenbeisz about how he turned ten years of childhood game design experience into a an overnight viral hit.
We talk to the cast of IMMORTALITY about the process of filming a video game.
We talk to Luca Galante about a game dev side-project that became a BAFTA Game of the Year.
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
We talk to Luca Galante about a game dev side-project that became a BAFTA Game of the Year.
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.