Part of the group gets stuck on a planet where they're inadvertently miniaturized. Flashbacks reveal the beginnings of Keith and Shiro's relationship.
The Paladins stop at a base that belongs to the Blades, only to find it's been abandoned. But they come under attack before they can investigate.
Stuck in a perilous situation far from home and needing help to get free, the Paladins realize their fate is in Coran's hands.
The Paladins inexplicably become contestants on the crazy game show "Garfle Warfle Snick." But they're playing for much more than cash and prizes.
When Pidge intercepts a distress signal that the Paladins believe they recognize, the team ends up on a ruined planet that was ravaged by war.
As the Paladins hurtle through space, they enter a seemingly endless void that tests their sanity -- and their loyalty to one another.
The Paladins receive a distress signal that's explained through a flashback to Pidge's father Sam's return to Earth four years earlier.
Sam and the others at the Garrison attempt to hold off the Galra attacks in hopes that a desperate plea for help will reach Voltron.
The Paladins drop off the Lions and head to Earth, believing that information Sam acquired years earlier could help them battle Sendak.
The Paladins work with the Garrison pilots on a mission that could provide more clues about how to take down Sendak's operation.
Sanda's revelation shakes the Paladins, who are separated from the Lions. On Earth, Shiro, Sam and Coran attempt to get the Atlas powered up.
As a massive battle rages on, Shiro goes solo on a dangerous mission to bring down Sendak and save his friends -- and his home.